Feb 27, 2006, 08:42 AM // 08:42
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#21
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Krytan Explorer
Join Date: Aug 2005
Location: Scotland
Profession: W/Mo
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/SIGNED
Good job. About time someone took the time to collect all the information to stop the usual Griffon farming posts
Ideally it would be good to see a rating for each build with difficulty rating, that way any newcomers can choose something without too much trial and error. Also I still recommend builds with only permanent enchantments as you can tackle rockshot that usually ruin other builds that rely on casting while fighting.
STICKY THIS PLEASE!
Last edited by Battle Torn; Feb 27, 2006 at 08:57 AM // 08:57..
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Feb 27, 2006, 01:15 PM // 13:15
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#22
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Ascalonian Squire
Join Date: Aug 2005
Profession: N/Me
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Sad not to see the riposte/deady riposte/desperation blow combo not mentioned 7 tactics skills and 1 stregth ftw imo.
Well, there is a riposte/deadly riposte build but thats using mending and has 8 healing instead of 10 sword and a HoD sword (or victos)... its good for taking out the bosses - healer and war, and also casters/rockshoots, that dont hit you in melee.
also bump till the sticky...
Last edited by Le Grinder; Feb 27, 2006 at 01:19 PM // 13:19..
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Feb 27, 2006, 03:58 PM // 15:58
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#23
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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the link to this is in sticky now anyway
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Feb 27, 2006, 05:51 PM // 17:51
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#24
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Chapter Twelve [XII]
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Where can I find a griffon farming build?
Just kidding. /signed
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Feb 27, 2006, 07:53 PM // 19:53
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#25
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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Great job again Me NoFat.
Also, thank you for posting my build, I know a lot of people don't like axes and that is the fastest way to farm with a sword. (If anyone argues with that statement please PM me in-game so you can prove it).
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Feb 28, 2006, 09:04 AM // 09:04
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#26
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Krytan Explorer
Join Date: Aug 2005
Location: Scotland
Profession: W/Mo
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I have just taken the time to read through all of these builds and it does strike me however that some are referring to farming 3-4 griffons while others anything up to 25. Its a shame there isnt anything rating the number of griffons you can farm with each build because the more enemies at one = quicker and more profitable farming and the number of enemies you can tackle at once is fundimental to farming. An example would be the post suggesting targeting a single griffon so that the last one runs in sooner...this is impossible with 5 groups as there is no way to know which griffons are from each group.
Perhaps something like the following would finish this post completely as you have done a fine job covering most other things already...
1 group = (build 1)
2 groups = (build 2)
3 groups = (build 3)
4 groups = (build 4)
5 groups = (build 4)
anyway its just a suggestion of the only thing missing
Last edited by Battle Torn; Feb 28, 2006 at 09:13 AM // 09:13..
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Feb 28, 2006, 01:45 PM // 13:45
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#27
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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aww, nobody likes W/N for farming ;_;
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Mar 01, 2006, 02:07 AM // 02:07
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#28
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Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
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Quote:
Originally Posted by Battle Torn
I have just taken the time to read through all of these builds and it does strike me however that some are referring to farming 3-4 griffons while others anything up to 25. Its a shame there isnt anything rating the number of griffons you can farm with each build because the more enemies at one = quicker and more profitable farming and the number of enemies you can tackle at once is fundimental to farming. An example would be the post suggesting targeting a single griffon so that the last one runs in sooner...this is impossible with 5 groups as there is no way to know which griffons are from each group.
Perhaps something like the following would finish this post completely as you have done a fine job covering most other things already...
1 group = (build 1)
2 groups = (build 2)
3 groups = (build 3)
4 groups = (build 4)
5 groups = (build 4)
anyway its just a suggestion of the only thing missing
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I will consider this. However the main goal is to provide many builds that can be tried and mastered. I did it this way so that every build will get attempted before anyone knew settles on one build. This way people learn what farmers choose. They then take that knowledge and can use it to farm other places.
Good Idea...thinking about how to make it without having everyone jump straight into the "Kill 50 Griffon" build before trying others out and gaining build knowledge.
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Mar 01, 2006, 07:49 PM // 19:49
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#29
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Academy Page
Join Date: Jan 2006
Location: Edmonton, AB, Canada
Profession: R/
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I just wanted to chime in and say that it is still possible, if highly unlikely, to get almost every single Griffon/Minotaur on you at the same time when doing this run solo. 2-3 of the Minos right outside Augury won't follow you all the way there. No biggie. But just the other day I got all but 3 Griffs in the same pile. There's usually 1 group way farther NE than the rest of the Griffons, and they simply won't stick to you long enough to round up the rest of the gang. The rest can be done if you're really careful and do the run enough so that you can do it in your sleep.
If you're doing any Vigorous/Vicarious/Vampiric cyclone build then you're in heaven
At the end of the day I usually use the Cyclone/Glad's combo to do most of the work, just cause it's so incedibly reliable (Rockshots don't really matter at all if you cast your timed enchants under Glad's protection), but there's always the temptation to try something new. An almost 100% tactics build sounds very interesting for sure, and the Apply Poison + Cyclone thing is something I've thought about before.
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Mar 04, 2006, 06:19 PM // 18:19
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#30
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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well..its nice and all that this was made and i can see that plenty of time and effort went into this...but let this be a lesson to all of you griffon/troll/scarab/minotaurs/ettin farmers who have now brought with the newest update, the nerf of GRIFFONS.
yes, if you havent heard the griffons are NO MORE. now Me No Fat, lets work on a scarab farming build...but the monk scarab boss has mark of protection, so w/mo wont suit this new update.
Why dont you people solo warrior farm places that use some skill like FoW and the UW??
I myself used to farm griffons for about 30 mins just to make enough money to go back down into FoW and farm there
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Mar 05, 2006, 04:24 AM // 04:24
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#31
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Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
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Quote:
Originally Posted by Lambentviper
well..its nice and all that this was made and i can see that plenty of time and effort went into this...but let this be a lesson to all of you griffon/troll/scarab/minotaurs/ettin farmers who have now brought with the newest update, the nerf of GRIFFONS.
yes, if you havent heard the griffons are NO MORE. now Me No Fat, lets work on a scarab farming build...but the monk scarab boss has mark of protection, so w/mo wont suit this new update.
Why dont you people solo warrior farm places that use some skill like FoW and the UW??
I myself used to farm griffons for about 30 mins just to make enough money to go back down into FoW and farm there
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I am soloing them with a W/Mo now. It is very possible. Let me perfect it and farm it to death then I will post a guide.
We do farm FoW and UW but skill is not needed after the build is found. Just knowlege of how to repeat the same thing over and over.
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Apr 07, 2006, 09:40 PM // 21:40
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#32
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Wilds Pathfinder
Join Date: Feb 2006
Profession: W/
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these griffons are now at Vulture drifts. I went looking around and i saw griffons and sand worms.. Good for 55 monks
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Apr 18, 2006, 08:02 AM // 08:02
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#33
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Academy Page
Join Date: Mar 2006
Location: NZ
Guild: Ashes of The Phoenix
Profession: W/Mo
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Um, i cant seem to find any griffons. only like 6.
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Apr 18, 2006, 10:50 PM // 22:50
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#34
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Frost Gate Guardian
Join Date: Feb 2006
Profession: W/N
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It's been nerfed. Look outside of Dunes of Despair and Destiny's Gorge. There's also a group near the Queen and another group near the collector that gives +45/-2 Stance shields.
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Apr 18, 2006, 11:14 PM // 23:14
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#35
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Wilds Pathfinder
Join Date: Oct 2005
Location: A long time ago, in a galaxy far far away...
Guild: Frank Ought To Monk [FotM]
Profession: W/
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Wow... yay for thread necromancy
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Apr 30, 2006, 04:48 PM // 16:48
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#36
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Ascalonian Squire
Join Date: Apr 2006
Guild: TSM
Profession: W/Me
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that place got nerfed dude...
so could u mauybe show us another place??
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May 02, 2006, 02:33 AM // 02:33
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#37
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Ascalonian Squire
Join Date: Apr 2006
Guild: We Dont Accept [Visa]
Profession: Mo/
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Nerfed, end of famring as we know it, goodnight
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May 02, 2006, 05:42 AM // 05:42
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#38
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Arista
Nerfed, end of famring as we know it, goodnight
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And thats why this is an old thread...genious.
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May 02, 2006, 05:59 AM // 05:59
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#39
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Desert Nomad
Join Date: Oct 2005
Location: Richmond, British Columbia, Kanada
Guild: Demon of the Fall [Opet]
Profession: Mo/Me
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Quote:
Originally Posted by sh4ft3d
Wow... yay for thread necromancy
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This is what happens when people use 'Search'. Deal with it.
Quote:
Originally Posted by Arista
Nerfed, end of famring as we know it, goodnight
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Famring, eh?
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May 09, 2006, 08:39 AM // 08:39
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#40
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Ascalonian Squire
Join Date: Jan 2006
Guild: arkenstone heros
Profession: W/Mo
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u could have told me thay nerfed the griffs.....i spent time and money preparing, i couldnt even find them....come to find out, they nerfed it..
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